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DAVEED KAPLAN

Character Modeling TD

Filmography: IMDB movie credit samples – http://www.imdb.com/name/nm2991422/

Show Reel – http://vimeo.com/69966771

email: daveedlion@gmail.com to request a password

 

RECOMMENDATIONS:

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“I had the pleasure of working with Daveed on my last major project where he was responsible for the modeling and design details for several hero character costumes. These costumes and characters were among the most complex we’ve ever done, and Daveed did an amazing job handling the responsibility. I couldn’t be happier with the end result. Not only is Daveed incredibly talented, he is also able to turn iterations around very quickly and has a really wonderful attitude. I look forward to collaborating with him again in the near future. “
Kelly Port – Visual Effects Supervisor – Maleficent

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“Daveed is hands down the best I’ve worked with in the industry. He’s professional, extremely knowledgeable, and does lightning fast work. He creates excellent, believable creature designs and conceptual sculpts as well as superior finished assets.”
Ben Wanat – Creative Director at Electronic Arts (EA)

 

“Daveed is a master sculptor at the top of his game! His contributions to Ninja Gaiden Z were tremendous. His work is always of the highest quality with brilliantly creative ideas. He was always open to exploring new ideas and allowing room for others to express their artistry. Daveed’s leadership skills were equally impressive, always giving clear and concise direction. I would highly recommend him.”

Bennie Terry, Technical Art Director at Spark Unlimited

 

“We have worked together with Daveed at 343 industries. Daveed served as a Snr Character Modeler in our team. His experience in both VFX, and games industry and broad knowledge on digital and traditional sculpting made him a great asset for the team. His modeling work flow on multiple in game hero assets in Maya, Mudbox, and zbrush are very fast as he uses a wide range of tool sets in organic and hard surface modeling. Overall he is a rare talent and I highly recommend him.”

Can Tuncer, Sr. 3D Artist at Microsoft 343 Industries

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“Daveed is a naturally gifted sculptor and master Zbrush artist. He brings an incredible enthusiasm for his craft and a strong work ethic to every project. Like the best people I’ve collaborated with he approaches his work with an easy confidence backed by a solid eye and without ego to boot. You would be lucky to have him on your project.”

Ari Ross, Lighting Lead at Blue Sky Studios

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“When Daveed joined the Blue Steel project, we were still looking for the “look” for the character direction of our game. Daveed quickly established character designs that were true to the license and resonated strongly within the team, with our publisher, and with the license holders. He was obviously passionate about the material and his direction was a huge asset to the team moving forward.”
Christopher Cates , Lead Game Designer at Factor 5

 

EXPERIENCE:

 

Maleficent – Digital Domain

Character Modeler / Digital Artist / CreatureDevelopment:

Production of character ‘design-sculpts’ and film production models under the supervision of Director Robert Stromberg and VFX Supervisor Kelly Port.

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Lead Character Artist Ninja Gaiden Z – Spark Unlimited  

-Produced the character look development, conceptual designs, design sculpts and in-game character / creature assets Yaiba – Ninja Gaiden Z. Lead a team of artists, established the character modeling and texture pipeline in relation to the Unreal Engine.

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MPC – Man Of Steel -Lead Modeling TD – contract

– Designed Kryptonian concept sculpts for the Director of the film – Designer of Nam-Ek (9 foot tall Kryptonian enemy) – Lead a team of modelers in the production of high resolution character- digital double assets, environment and prop assets.

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Sr. Character Artist Microsoft (343 Industries)Halo 4

Internal game development: production of creature look development, conceptual design, design sculpts and in-game character / creature assets for Halo 4.

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Modeler – Blue Sky Studios

Feature Films: “Ice Age 3: Dawn of the Dinosaurs” / “Rio”

Character Models, hard surface models, environment / prop models, vehicles and pre- production digital sculpts with the sculpture department. Production of characters, vehicles, props environments

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Lead Character Artist  – Factor 5 Inc., (Company went out of business) “Blue Steel” Superman Game (Xbox360, PS3)

Designing the character pipeline from concept to in game assets, Conceptual Design of Characters, Concept Models, Character Models, Textures, Blend Shapes, UV layouts, hard surface models Production of characters, vehicles, props environments

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Senior Organic Modeler – Tippett Studios – Cloverfield (Feature Film);

Beverly Hills Chihuahua (Feature Film & Trailer) 3D character modeling including “Papi” and “Delgado” et al, face shapes, clothing, environment modeling, prop modeling, textures, UV layouts for the film. Modeled all assets for the BHC trailer. Modeled parasite and props on Cloverfield film.

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Senior Organic Modeler –  LucasFilm Animation “Strange Magic”

(Feature Film) (Distribution of Animated Feature Film has been delayed)

Modeling characters, face shapes, clothing, environment modeling, textures, laying out UVs

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Senior Character / Creature Artist Naughty Dog, Inc., Santa Monica, CA Uncharted: Drake’s Fortune (PS3)

Responsible for sculpting characters, clothing, weapons, background objects, conceptual design, textures, UV layouts, integrating Zbrush into the pipeline

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3D Previz Artist – Pixel Liberation Front, Venice, CA Spiderman 3 (Feature Film) – Character and environmental pre-visualization

Worked closely with Sam Raimi and the storyboard staff Previz, animatics, set prep, 3D modeling

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Product Designer | Conceptual Artist Mattel, Inc.,

El Segundo, CA 2003 – 2004 Male Action Department “Legion of Gotham” Project: Wave 1 Fall 2004″ Action Figure Construction Kits

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Product Designer – Jakks Pacific, Malibu, CA Product Designer within the Boys Action Department Licenses included WWE, DragonballZ, Remco, Radio Shack Trendmasters et al
Contract Character & Storyboard Artist Cartoon Network | Stretch Films, New York, NY   Courage the Cowardly Dog: Season 4 (TV) Storyboard and Character Design

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Education Pratt Institute: School of Art & Design, New York, NY

1995 – 1999 BFA in Film & Animation

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Skills:

3D Modeling, Look Development, Conceptual Design, Traditional Sculpting Facial and Bodyu Shape Modeling Texturing, UV Layout, Pre-Vis’ Animation
Software: Maya, Zbrush, Mudbox, Mari, Photoshop, Vray-Renderer, Modo, Nuke, After Effects Claytools, Marmoset, Body Paint, Cyslice,

Freeform phantom modeling, character design, storyboards, product control art, sculpture, fabrication, maquettes, prototypes, product boards, children’s book illustration, graphic design, and exhibition design.
Real Time Engines: Frostbite Engine, Bungie Engine, Unreal Engine, Ice Engine